Monday, 8 November 2010

Call Sheet


The Call Sheet is a document that contains any and every detail that you may need on the shoot day. It is like the detailed plan or 'bible'. The call sheet contains niformation about the production team, the cast, equipment, shooting schedule, story boards, shot lists, maps, lighting design, studio design and any other contact details or points that might be relevant.


WE ARE FROM VENICE

THURSDAY, NOVEMBER 11TH 2010
TAMARA MIDDLETON
MILLIE FREEMAN
JJ BENZIMRA
LEO FAULKS

CONTENTS

1. PRODUCTION TEAM
2. CAST LIST
3. STUDIO SET PLAN
4. LIGHTING PLAN
5. EQUIPMENT LIST
6. PROPS AND WARDROBE
7. SCHEDULE
8. STORYBOARD
9. SHOOTING ORDER

PRODUCTION TEAM
JJ BENZIMRA (DIRECTOR)
TAMARA MIDDLETON (PRODUCER)
MILLIE FREEMAN (EDITOR)
LEO FAULKS (CAMERA/LIGHTING)

CAST LIST
GLEN PEGADO (DJ)
(GANG MEMBERS)
NIALL GREEN
JAKE CECIEL
MAX CANOVAS
OMONELUMO IKANADE-AGBA

PROPS AND WARDROBE
DJ SET
LIT BATONS
CIGARETTES
FAKE DRUGS
EMPTY BOTTLES
BLACK/WHITE MAKE-UP
BLACK/WHITE HAIR ACCESSORIES
BLACK/WHITE JEANS
BLACK/WHITE HOODIES/SLEEVELESS T-SHIRTS
BANDANAS
HATS
BOOTS
JACKETS
DJ OUTFIT

SCHEDULE
9-12.30

STUDIO
12.30-1.15

LUNCH
1.15-3.30

BEATRICE WEBB
3.30-4

SHOT LIST STUDIO
Camera position: 1, 15, 19, 25, 27
Wide shot, mid shot, close-up from front Wide shot, mid shot, close-up from side Wide shot, mid shot, close-up over shoulder

Tracking Shots: Left to right, in and out
Cherry Picker

LOCATIONS Incidents:
Bonfire
Graffiti
Breaking stuff
Drinking
Smoking
Drugs
Stolen Handbag/Wallet

Location and Set Design

Our set location posed as a large problem for us, largely due to the health and saftey aspects of where we wanted to shoot. We wanted to use and old derelict factory (We found two sites), but we needed to have an ambulance and a fire engine stationed just to shoot there. The factory was for an extended gang scene, where they would be doing some pretty loud and unpeaceful, and in some cases unlawful, stuff. When Dan, our lighting designer came to talk to us about our lighting, we only needed lighting for our studio shoot. Because the lighting we are going to use on location will be provided by flares and a bonfire. The lighting we require on the day is for our studio, and we need specific rave lighting. (i.e. Strobes and Moving Lights)

Storyboard

Storyboards work and build on the initial time lines. The aim of storyboarding is to visualize the shot and work out what shot to use and why, and also what type of editing we use, and where the cuts on our piece will be.

Through the timeline we could see what worked and what did not. Here we saw that canted angles with short sharp shots, with much focus on handheld aspects of filming. We also aim to use monotone to great effect in our finished product, to represent how the world is black and white, clear right and clear wrong.

Storyboard







Tuesday, 2 November 2010

Timeline




Timeline

Our time line is slightly different, as the song we are using, “We are from Venice” by The Bloody Beetroots, features no lyrics. So naturally this makes the timings of the video all the more important. Time line is all about the time and it is all about the time the shot spends on the music, and whether or not we aim to conform and cut on the beat.

We have linked various aspects of our time line to various aspects of the song, there is a part of our song that involves what sounds a little like a car starting up, and we have mirrored this and stuck with our theme of urban decay by depicting a car on fire. This will start out being a close up on the car and as we cut to a DJ handclap it will move closer as we cut back in to the car at perhaps a different angle.

We aim to use balletic editing in our sequence, because it reflects the disorientated angle that we are going for. Another example would be the final shot of our piece which will depict the two gangs of our video facing each other and ultimately realizing they are one in the same. This shot will be a long fade out, because it reflects the music, as the song ends on a long fade out. This is a building brick for will be our storyboards.

Monday, 11 October 2010

Composition Rules

Films and Pop Videos are like alanguage, we, the audience know this language, although we are not aware that we know. As filmmakers we need to know this language, which is made up of over 100 composition rules. This is a very small number of them.

Different Types of Shot Size

Extreme Close Up (ECU) - A picture that shows a close shot of a scene or parts of a face. It is use

d to focus attention on people

’s reactions or emotions. In a pop video it is used for the audience to relate to the artist.

Close Up (CU) - A picture that shows

a fairly small part of a scene, such as

all of a character’s face, so much so

that it fills up the screen.Again it is used to portray emotions and reactions, but in less detail than an ECU.

Mid Shot (MS) – If a character is standing the shot will pass through the waist, leaving the shoulders and visage in the shot. This is important because there is space for hand gestures, and also the audience will subconsciously pick up on body language and other non-verbal c

ommunication.

Wide Shot (WS) – A shot that allows all or the majority of a large

subject (such as a person) or surroundings to be seen. Many WS are used as establishing shots.

Extreme Wide Shot (EWS) – Here t

he camera is at its furthest point from the subject. This type of shot is used to emphasize the background. Many EWS are us

ed as ES.

Establishing Shot (ES) – It is usually used as a opening shot to a sequence to establish a setting and location or a change in setting or location.















Cam

era Position and Angle

Camera Position and angle are crucial in creating meaning.

The Bird’s Eye View – The angle shows a shot from directly from above. It is a very unnatural angle and it pro

motes an uneasy sense in the audience. But the shot does give the audience status, because it makes the characters on screen seem insignificant.

High Angle – Not as extreme as a Bird’s Eye View.

The camera is elevated above the on-screen action to give the audience a general overview, the angle still gives status as on-screen characters are made to look insignificant. The object of the shot is often swallowed by its surroundings, often used to suggest a wider object.

Eye Level – The camera is positioned as if the audience is viewing the scene first hand. So the actors will

be at eye-level with the audience, this brings them the actors do

wn to earth,

Low Angle – These increase height to smaller subjects, and they also give a sense of speeded motion. Low angles help convey a sense of powerlessness within a scene. The background to a low angle shot will tend to be sky or scenery, which contributes to the disorientation of the viewer.

Slanted Angle – Sometimes the camera is slanted to portray imbalance and instability, this technique is used a lot in point of view shots, and they are often shot with handheld cameras.

Camera Movements

This is especially important in pop videos, especially tracking and crane shots.

Pan – A movement that scans a scene horizontally.

The camera is placed on a tripod, which operates as a stationary axis point as the camera is turn

ed, often to follow a moving object that is kept in the middle of the frame

Track – The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars).

A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.

Tilt – A movement which scans a scene vertically, otherwise similar to a pan.

Handheld – This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976

), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rath

er than viewing it from a detached, frozen position.

Crane – Basically, dolly-shots-in-the-air. A crane, is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.

Zoom – A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer tog

ether than they really are. Zoom lenses are also drastically over-used by many directors who try to

give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!

Aerial – An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.

Lighting

This is also clearly vital.










Redhead – A small light, usually between 100 and 200 watt studio lamp used to light from all angles, the beam can be focused and the fixture facilitates a set of barn doors for illuminating certain areas and narrowing down the beam. Gels can be applied to the lamp to change the color of the lighting.

Blonde – A blonde is more or less the same as a Redhead, except it is usually larger and can go up to around 500 watts. Gels can be applied to the lamp to change the color of the lighting, much like a Redhead.

Spot – A spot is focused beam of light on a specific area, it is used to

emphasize this area and the reader is meant to draw closer and feel more emotionally attached to the subject.

Background – Background lighting is just what it says it is. It is a way of illuminating a subject without drawing too much attention to the subjects flaws and trying to stay emotionally distant, it is used frequently in interviews.

Soft and harsh lighting - Soft and harsh lighting can manipulate a viewer's attitude towards a setting or a character. The way light is used can make objects; people and environments look beautiful or ugly, soft or harsh, artificial or real. Light may be used expressively or realistically.


Rule of Thirds

Film Makers use the rule to convey meanings.


The rule of thirds is a compositional rule in photography; the rule basically states that an image should be divided into nine equal squares. Where the lines collide are called powerpoints, because these are the places where the eyes tend to drift to.



Colors

Colors convey a lot, Khulestov says that 70% of meaning is in the visuals in movies. Color is important as it says a lot about personality, mood and action as the chart outlines. This is a basic chart used by most filmmakers in choosing or disguising their shots.