Thursday, 16 December 2010

Editing

To see the finished product: http://www.vimeo.com/17954809
After months of deliberation and about twenty hours spent in front of a computer screen, I have finally finished editing my pop video. The editing package we were entitled to was Final Cut Pro with Adobe After Effects, although in the end I didn’t need to use Adobe After Effects because of the calibre of the footage we shot on our shoot day. As I edited my pop video, I found more and more that I was taking the pop video in a better direction than our storyboards depicted, thus I built on my own ideas as opposed to the ones I had previously laid out. This isn’t to say that we changed the idea; some of the elements we had pre-planned were included. For example the introduction wherein the DJ is clapping or the scene with the man walking away from the car.
As far as a rough cut is concerned, my pop video was already at its final stages; I never actually had a designated rough cut. I went straight to my fine cut. I had various alterations to make to the structure after the film in itself was ‘finished’ and I still needed to make sure the film stuck to its continuity style of editing. An example of one error I made in terms of continuity is where the gang scene breaking the fridge are doing their ritual of blood brothers, I cut in a shot that portrayed someone different performing the act, this didn’t work as the focus was taken away from the grim nature of the act, and left the audience confused. I changed this by putting in an establishing shot of the gang.

In terms of selling the song, I tried to subvert the stereotypes laid out by Keith Negus by editing the video to obscure the DJ’s identity and not make him into one of the leather-clad lotharios that plague the world of the popular entertainment industry today. I wanted to establish the identity of the artist similarly to how Daft Punk and, the original artists of the song, The Bloody Beetroots.
I chose to use continuity editing because discontinuity editing would have, in my opinion, taken away from the main narrative. Continuity Editing is when you edit a video to make sense visually, for example a man wearing a red hat continues to wear the same red hat throughout the video. Discontinuity is where you edit a video to create a sense of unrest in the viewer, usually building to some kind of climax.

The above is an example of The Rule of Thirds. The eye is immediately drawn to the gang member's cigarette, and then to his young looking face, which connotes feelings of a kind of sympathy because this 'boy' is effectively throwing his life away on the destructive course that he is on.This is another example where I have used the rule of thirds, the eye is drawn to the obscured face of the DJ, wherein the point of this shot is to subvery stereotypical star promotion, most pop videos would have a the lead star spangled and front and foremost in their pop video, here we have chosen to obscure the DJ's face because it is not about who he is or where he was come from, but about his music and the narrative.

Tuesday, 30 November 2010

Account of Shoot Day

Because we were using digital cameras, we knew that we could work to what is called a high ratio. That means we could shoot a lot more shots, perhaps three hundred, but only use fifty in the final edited version. The ratio would be 6:1 in that case. Digital cameras are small, easy to light and easy to move. This means you can be more creative as you can try a lot more in the time that you have. Digital or New Media Technology is vital at all five stages of the production process. Pre-Production to Distribution.

In terms of pre-production, our pop video took a considerable amount of time and planning to pull off, we were optimistic with our pitch and final proposal but, in my opinion, this is why our pop promo turned out as well as it did. The shoot day would have been a mess had it not been for our good organization; we went into the studio the day before and made the set for the performance element of our video, this consisted of a plain white backdrop and a rack of rapidly changing lights, we also had two moving lights on either side of the DJ, to provide another lighting effect. On the day itself we shot in the studio from 9:00 to about 13:00. We ran through the song a large number of times, we did run the song over a couple of times so the DJ could practice his performance and get a feel for the song. We shot the DJ performing from a number of different angles and incorporating a large number of movements. In this element of the music video Leo Faulks and I manned the camera and Tamara Middleton and Millie Freeman were in charge of playback and making sure that everything on set was perfect, this included the lighting, and making sure the performer was doing what he was meant to be doing and that he was on set when we needed him.

On the camera, myself and Leo had to make sure the levels were all okay and that we got all the shots we needed, this consisted various movement shots, including panning and tracking shots. We tried to shoot the DJ from a slightly lower angle, a hero shot, to promote his status and to give him a heroic lift from the rest of the video, which depicts gang initiations and violence.



We used JVC 500 HD cameras, with a tripod and tracking, but we didn’t need to use any blondes or redheads neither on set nor on location, because we found the natural light sufficient. With the tracking shots, we shot the whole song four times the first time we shot left to right tracking at different speeds. Then the second time we did the opposite, and so the same for tracking to the front and the back.
The only real problems we had were in pre-production, where we were denied to access to our first and second locations unless we could have the “necessary” health precautions, which in the council’s eyes was an ambulance and a fire truck, which would have cost money that we didn’t have. A slight problem that we really had on the day was from the weather, we were due to shoot exterior shots after 13:00, but we waited for a short while for the rain to slow a bit. Luckily it slowed down at about 13:30, and we were able to manage until it completely stopped with only a few umbrellas.
We did make a few mistakes on the day when we failed to white balance correctly and choose an appropriate shutter speed on location. This rendered about twenty of the two hundred shots redundant. But we corrected this problem once we had realised that this was occurring and the remainder of the shots we had were artistic and well thought out. In the studio we did have a minor issue with playback as the CD with our track on it didn’t work in the CD player, but this problem was quickly solved when I fetched my laptop, which we connected to the sound system through the auxiliary/phono input.
One of the shots the really worked was of the DJ, it was during the middle of the song, and the DJ was on the hot point (using the rule of thirds) in the top right hand corner, the DJ decks occupied the bottom two hot points and the upper left hot point led the eye away fro the DJ, because the flashing lights caused an effect of the white background which synced perfectly with the melody of the song. We used this shot in our final cut at the exact point in which we shot it because it works just so perfectly.
Another shot that really worked was shot on location, it was shot from a slightly canted angle, with the camera being handheld, giving the shot an edgy realistic feel. The shot depicted the ultimate climactic battle between the two gangs, with one gang threatening with the use of flares. The shot worked so well because the camera’s movement is similar to that of a heartbeat. The main focus of the shot is a lit handheld flare, which occupies the uppermost right hand hot point. The best part of the shot in my opinion is the debris and smoke, which partially obscures the other characters, and adds a mysterious element to the shot. Other than the botched white balance shots mentioned earlier, there weren’t many bad shots. There was one however that didn’t work, were a gang member was meant to appear prolific and intimidating, but instead they had a grin that really fit with the mise-en-scene.
Overall the day went really well, we stuck to out plans very well, and although the final product didn’t follow our storyboards closely. I felt that the final product was of an excellent quality. We did follow the basic structure but we also filmed many shots that weren’t originally scripted, and I felt the inherent spur of the moment shots we incorporated worked very well indeed. It was these shots that made our pop video what it was in the end, and it was these shots that made our pop an exceptional final product.

Wednesday, 17 November 2010

The Pop Video Industry

“A background and how my pop video fits into it”



Musical taste can be a controversial topic, almost to the point of tribalism. It is contentious because it defines and often signifies personality and lifestyle. Musical taste is about the way you dress, speak and sometimes act. However all commentators will agree that Music and its trends sit at the epicentre of popular culture, not only to the extent that an individual can derive a sense of identity, but to the extent the global community can be changed by musical trends. In many ways “Music” and “Industry” are incompatible terms, because there will always be a group of die-hards who claim their music is for the betterment of mankind, not their own pocket. But the truth of the matter is that most modern musicians are organic, and if they can make a living from their passion then who is to say that they cant. Our artist is organic, because he makes his own music and it is not mainstream.As a collective, we must understand that the pop video is only one strand of an often multimedia campaign. Multimedia campaigns often include Television, Radio, Newspapers, Magazines, Internet and Shopping Malls. The pop video naturally fits into the Television aspect of this campaign, and along with this there is often a “Making the Video” special aired to go with pop videos. In radio, the DJ’s are sometimes bribed to play an excess of a certain record. In newspapers there are often square advertisements that depict an artist’s new record or a tour supporting the record, this would be the same in magazines, also there might be a featurette with a “Meet the Band” style article, attempting to bring the band down to earth. The Internet is a limitless resource, and through this there are websites such as MySpace (http://www.myspace.com/) and FaceBook (http://www.facebook.com/), and through these two websites alone there are millions of people that you can advertise to.



Being an electronic artist this is probable the way that we are going to promote our artist. Three trans-national corporations dominate the music industry itself; these are Universal (http://www.universalmusic.com/), Sony (http://www.sonymusic.co.uk/) and EMI (http://www.emimusic.com/). Most major record companies own a string of smaller subsidiary companies. These are called Major Independents; an example of this would be Capitol Records (http://www.capitolrecords.com/), which is a subsidiary of EMI. After this there are Mini record companies. My artist would probably be signed to a mini record company because his style of music isn’t mainstream, and he is an organic artist. An example of the record company he would be signed to is Dim Mak Records (http://www.dimmak.com/) (artists such as The Bloody Beetroots and Armand van Helden) or possibly Fool’s Gold Records (http://www.foolsgoldrecs.com/) as they have many artists of a similar genre, such as the successful Duck Sauce and A-Trak. Music Videos serve more than one purpose; they serve as a method of promotion for an artist, promoting an artist and usually their album; they create, adapt, and feed star images; it entertains as a product in its own right; and last but not least it reinforces, adapts or undermines the meanings of a song. Music videos often include four basic elements; performance; narrative; thematic; and symbolic. My video should serve to do all of these things, the content of the video focuses more so on the performance and narrative than the thematic and the symbolic. It many respects the music video is becoming defunct and irrelevant. This is largely down to peer2peer sharing on the Internet through websites like Limewire (http://www.limewire.com) and BearShare (http://www.bearshare.com), and how music television (MTV, VH1, VIVA etc.) (http://www.mtv.co.uk/, http://www.vh1.com/, http://www.uk.viva.tv/.) is starting to air more main-stream programming now than actual music videos.

Permissions Letter

Legally and perhaps out of politeness, we needed to try to obtain formal permission from the copyright owner to use the song in our pop video and to publish it on the internet. This is our letter to the copyright owner.



HURTWOOD HOUSE

Dim Mak Records
Po Box 348
Hollywood
CA 90078
Date 08.10.10

Dear Sir or Madam

We are a group of A Level students working on an A Level project for a qualification in Media Studies.

We are writing to request permission to use the following track as part of this project:

We Are From Venice - The Bloody Beetroots

With your permission the track would be used as the accompaniment to a short form video that is made purely for assessment purposes and will have no commercial usage. The video will be viewed only by members of the school community and the assessor of the examination board. The artist and the copyright holder will of course be fully recognised in the pre-production and evaluation material that accompanies the project. We can also include a full copyright notice if required both in the planning material and on the video itself.

Yours sincerely

JJ Benzimra, Mille Freeman, Leo Faulks. Tamara Middleton

Hurtwood House School

Monday, 8 November 2010

Call Sheet


The Call Sheet is a document that contains any and every detail that you may need on the shoot day. It is like the detailed plan or 'bible'. The call sheet contains niformation about the production team, the cast, equipment, shooting schedule, story boards, shot lists, maps, lighting design, studio design and any other contact details or points that might be relevant.


WE ARE FROM VENICE

THURSDAY, NOVEMBER 11TH 2010
TAMARA MIDDLETON
MILLIE FREEMAN
JJ BENZIMRA
LEO FAULKS

CONTENTS

1. PRODUCTION TEAM
2. CAST LIST
3. STUDIO SET PLAN
4. LIGHTING PLAN
5. EQUIPMENT LIST
6. PROPS AND WARDROBE
7. SCHEDULE
8. STORYBOARD
9. SHOOTING ORDER

PRODUCTION TEAM
JJ BENZIMRA (DIRECTOR)
TAMARA MIDDLETON (PRODUCER)
MILLIE FREEMAN (EDITOR)
LEO FAULKS (CAMERA/LIGHTING)

CAST LIST
GLEN PEGADO (DJ)
(GANG MEMBERS)
NIALL GREEN
JAKE CECIEL
MAX CANOVAS
OMONELUMO IKANADE-AGBA

PROPS AND WARDROBE
DJ SET
LIT BATONS
CIGARETTES
FAKE DRUGS
EMPTY BOTTLES
BLACK/WHITE MAKE-UP
BLACK/WHITE HAIR ACCESSORIES
BLACK/WHITE JEANS
BLACK/WHITE HOODIES/SLEEVELESS T-SHIRTS
BANDANAS
HATS
BOOTS
JACKETS
DJ OUTFIT

SCHEDULE
9-12.30

STUDIO
12.30-1.15

LUNCH
1.15-3.30

BEATRICE WEBB
3.30-4

SHOT LIST STUDIO
Camera position: 1, 15, 19, 25, 27
Wide shot, mid shot, close-up from front Wide shot, mid shot, close-up from side Wide shot, mid shot, close-up over shoulder

Tracking Shots: Left to right, in and out
Cherry Picker

LOCATIONS Incidents:
Bonfire
Graffiti
Breaking stuff
Drinking
Smoking
Drugs
Stolen Handbag/Wallet

Location and Set Design

Our set location posed as a large problem for us, largely due to the health and saftey aspects of where we wanted to shoot. We wanted to use and old derelict factory (We found two sites), but we needed to have an ambulance and a fire engine stationed just to shoot there. The factory was for an extended gang scene, where they would be doing some pretty loud and unpeaceful, and in some cases unlawful, stuff. When Dan, our lighting designer came to talk to us about our lighting, we only needed lighting for our studio shoot. Because the lighting we are going to use on location will be provided by flares and a bonfire. The lighting we require on the day is for our studio, and we need specific rave lighting. (i.e. Strobes and Moving Lights)

Storyboard

Storyboards work and build on the initial time lines. The aim of storyboarding is to visualize the shot and work out what shot to use and why, and also what type of editing we use, and where the cuts on our piece will be.

Through the timeline we could see what worked and what did not. Here we saw that canted angles with short sharp shots, with much focus on handheld aspects of filming. We also aim to use monotone to great effect in our finished product, to represent how the world is black and white, clear right and clear wrong.

Storyboard







Tuesday, 2 November 2010

Timeline




Timeline

Our time line is slightly different, as the song we are using, “We are from Venice” by The Bloody Beetroots, features no lyrics. So naturally this makes the timings of the video all the more important. Time line is all about the time and it is all about the time the shot spends on the music, and whether or not we aim to conform and cut on the beat.

We have linked various aspects of our time line to various aspects of the song, there is a part of our song that involves what sounds a little like a car starting up, and we have mirrored this and stuck with our theme of urban decay by depicting a car on fire. This will start out being a close up on the car and as we cut to a DJ handclap it will move closer as we cut back in to the car at perhaps a different angle.

We aim to use balletic editing in our sequence, because it reflects the disorientated angle that we are going for. Another example would be the final shot of our piece which will depict the two gangs of our video facing each other and ultimately realizing they are one in the same. This shot will be a long fade out, because it reflects the music, as the song ends on a long fade out. This is a building brick for will be our storyboards.

Monday, 11 October 2010

Composition Rules

Films and Pop Videos are like alanguage, we, the audience know this language, although we are not aware that we know. As filmmakers we need to know this language, which is made up of over 100 composition rules. This is a very small number of them.

Different Types of Shot Size

Extreme Close Up (ECU) - A picture that shows a close shot of a scene or parts of a face. It is use

d to focus attention on people

’s reactions or emotions. In a pop video it is used for the audience to relate to the artist.

Close Up (CU) - A picture that shows

a fairly small part of a scene, such as

all of a character’s face, so much so

that it fills up the screen.Again it is used to portray emotions and reactions, but in less detail than an ECU.

Mid Shot (MS) – If a character is standing the shot will pass through the waist, leaving the shoulders and visage in the shot. This is important because there is space for hand gestures, and also the audience will subconsciously pick up on body language and other non-verbal c

ommunication.

Wide Shot (WS) – A shot that allows all or the majority of a large

subject (such as a person) or surroundings to be seen. Many WS are used as establishing shots.

Extreme Wide Shot (EWS) – Here t

he camera is at its furthest point from the subject. This type of shot is used to emphasize the background. Many EWS are us

ed as ES.

Establishing Shot (ES) – It is usually used as a opening shot to a sequence to establish a setting and location or a change in setting or location.















Cam

era Position and Angle

Camera Position and angle are crucial in creating meaning.

The Bird’s Eye View – The angle shows a shot from directly from above. It is a very unnatural angle and it pro

motes an uneasy sense in the audience. But the shot does give the audience status, because it makes the characters on screen seem insignificant.

High Angle – Not as extreme as a Bird’s Eye View.

The camera is elevated above the on-screen action to give the audience a general overview, the angle still gives status as on-screen characters are made to look insignificant. The object of the shot is often swallowed by its surroundings, often used to suggest a wider object.

Eye Level – The camera is positioned as if the audience is viewing the scene first hand. So the actors will

be at eye-level with the audience, this brings them the actors do

wn to earth,

Low Angle – These increase height to smaller subjects, and they also give a sense of speeded motion. Low angles help convey a sense of powerlessness within a scene. The background to a low angle shot will tend to be sky or scenery, which contributes to the disorientation of the viewer.

Slanted Angle – Sometimes the camera is slanted to portray imbalance and instability, this technique is used a lot in point of view shots, and they are often shot with handheld cameras.

Camera Movements

This is especially important in pop videos, especially tracking and crane shots.

Pan – A movement that scans a scene horizontally.

The camera is placed on a tripod, which operates as a stationary axis point as the camera is turn

ed, often to follow a moving object that is kept in the middle of the frame

Track – The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars).

A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.

Tilt – A movement which scans a scene vertically, otherwise similar to a pan.

Handheld – This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976

), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rath

er than viewing it from a detached, frozen position.

Crane – Basically, dolly-shots-in-the-air. A crane, is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.

Zoom – A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer tog

ether than they really are. Zoom lenses are also drastically over-used by many directors who try to

give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!

Aerial – An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.

Lighting

This is also clearly vital.










Redhead – A small light, usually between 100 and 200 watt studio lamp used to light from all angles, the beam can be focused and the fixture facilitates a set of barn doors for illuminating certain areas and narrowing down the beam. Gels can be applied to the lamp to change the color of the lighting.

Blonde – A blonde is more or less the same as a Redhead, except it is usually larger and can go up to around 500 watts. Gels can be applied to the lamp to change the color of the lighting, much like a Redhead.

Spot – A spot is focused beam of light on a specific area, it is used to

emphasize this area and the reader is meant to draw closer and feel more emotionally attached to the subject.

Background – Background lighting is just what it says it is. It is a way of illuminating a subject without drawing too much attention to the subjects flaws and trying to stay emotionally distant, it is used frequently in interviews.

Soft and harsh lighting - Soft and harsh lighting can manipulate a viewer's attitude towards a setting or a character. The way light is used can make objects; people and environments look beautiful or ugly, soft or harsh, artificial or real. Light may be used expressively or realistically.


Rule of Thirds

Film Makers use the rule to convey meanings.


The rule of thirds is a compositional rule in photography; the rule basically states that an image should be divided into nine equal squares. Where the lines collide are called powerpoints, because these are the places where the eyes tend to drift to.



Colors

Colors convey a lot, Khulestov says that 70% of meaning is in the visuals in movies. Color is important as it says a lot about personality, mood and action as the chart outlines. This is a basic chart used by most filmmakers in choosing or disguising their shots.

Wednesday, 15 September 2010

First Pitch

Richard Dyer says that Pop Promo Videos are "the explicit and unashamed promotion of the artist's "image" as a specific product with a brand identity, ready for mass consumption."

We pitched out idea to Luke Gilchrist who is our film teacher and also executive producer of our music video. I put forward my idea (listed below) which Luke i felt responded well to. He did talk over some of the practalities such as having a rave requires too many extras which we may not be able to handle. I subsequently ironed out the rave and i feel that my pitch is better off because of it.

As a group i think we subvert this as the artist is trying to promote his music, not his image, because throughout the video the artist's face is never seen. In modern contemporary music, it is not about promotion of the music, record companies are trying to sell artists as the product, and this shows through music videos. In terms of editing and shot selection my group is going to imitate mainstream media, because we are going to use an extensive number of shots, all different types and from different angles, and when it comes to editing, we will use many short shots in a high ratio. We intend to imitate recurring thematic elements and specific iconography because there are several narrative-like structures that centre around our performance aspect. However, our pop video does use continuity editing, because in my own opinion discontinuity editing would not work with our video because it would take away from the narrative. In terms of editing we are very conformist, because our shots will be cut tightly to the beat of the track. In terms of Special Effects, we will not be using blue screen or animation, but we will be using in camera effects and lighting. Our music video is intended to be high impact as is it meant to be remembered. And i think that it is memorable. Various Images of memorable artists of the same genre. All Faceless.

THE BLOODY BEETROOTS (myspace.com/thebloodybeetroots)

DAFT PUNK (daftpunk.com)

Research and Development

Currently we are in the R&D stage of our product, we have collectively met as a group a few times, where we have discussed ideas for the project and so far we have agreed that the remix of a song called Black Gloves by The Bloody Beetroots (Originally by Goose) set to the video featuring a DJ, Real Moments the world wants to forget, and the kids with spray-paint (detailed in The Five Stages of Production). The idea was combination of my original idea and another girls idea. The idea for the Real Life moments was when we were told our idea lacked substance and motivation. We also had the idea that maybe we could zoom out from someone's eye at the end, when there is a nuclear explosion, to reveal the world as a boy sees it, or as nothing but a dream.

When first thinking about my original idea i watched the video for Stress by Justice, the video for One More Time by Daft Punk and the video for Declaration of War by Hadouken!

My first idea for a music video was for a song called Therapy by Relient K. The music video opens with the intro to the song playing as their is a shot of the sun through the trees. The camera then pans to the band who are playing in an open field under a large tree. The band is a stereotypical five piece band that would all be wearing bland colours, to emphasise the beauty that is around them which is the subject of the song. The other part of the video depicts people making their way through the field in order to watch the band play. The video closes with the song playing to the audience in the dark under candlelight.

My second idea was a music video for a song called Painting Flowers by All Time Low. The music videos opens with a focus pull onto the band. The main aspect of the video is special effects, as the video is shot entirely in the same style as seen here:




Except instead of the car, the video would be shot with nothing just the band with leads visible playing their hearts out. The second aspect of the video is, in the same style, a shot of a man in a back to front cap and a bandana covering his face, spray painting an abstract flower onto a wall. The third aspect of the video is for the video closes. it closes with a close up of a beautiful girl with red lipstick on, when the camera finally reaches her face. It is revealed that she is crying.

My third idea was for a song called Killing In The Name which is a remix of a previous christmas number one single and it is instantly recognisable to anyone who keeps up with modern music. It basically depicted a 17 year old playing music in a mind tunnel on his decks. This part would change up with various different lighting. The second part depicted a gang running around spray painting the artist's name onto the walls of a popular area. The video would end with a shot moving to the beat of the song, finally showing a stencil of the artist's name.

All in all my pitch went well as it was chosen to be combined with another idea and then built on. I felt that my teacher reacted well to it other than the obvious lack of motivation for these anarchic events, which was subsequently sorted out. the group chose to combine my idea with a girl in my group who had thought up a rave with an "End of the World" motif. All in all, in think we have made a lot of progress and i think that we chosen an idea that is simple and effective.
Declaration of War by Hadouken!

The Five Stages of Production

Research

My pop video is aimed at 16-24 year old males, because it features violence, anti-conformity and vandalism. Also the video features people of that age group, which my cause more 16-24 year olds to relate to this. The video will appeal to fans of Justice, The Bloody Beetroots and Daft Punk, because they have all made videos in a similar style to the one i wish to make. Our video feature 16-24 year olds at a rave with an "End of the World" vibe to it. This mood will be created by intertwining existing archive footage of events that the world wishes to forget. Along with these two elements there will be people that are a part of a gang, they all wear white masks, spray painting the artist's name onto walls in densely populated areas. Again creating "the cool" for the artist.

Development
This video in its entirety is very doable. It features next to no special effects, and how everyone in the gang is wearing a mask means that people's faces wont matter, just their shape. Our video will take most of the day to shoot. The shots with the DJ can be done in the studio as it gives us the highest amount of control for the lighting and sounds etc. However, the gang/riot scenes need to be done in the dark in a busy area. (i.e. Guildford Town Car Park). Our treatment again is simple, the story depicts an uprising of sorts before the world kills itself. This story line is interlaced with shots the artist at his decks being light and shot dynamically from several different angles. The storyboard and animatic will have to be very detailed because the song does not feature lyrics, so we will have to be very detailed in the timing of the shots. As far as casting goes, we already have the DJ signed on, we have yet to camera test him, and the kids that run around tagging the streets with the artist's name can more or less be anyone.
Pre-Production
On the day we will have a full call sheet, this will detail everything that could possibly go wrong during the actual shoot day. We will list timings for every actor for they need to be around, we will list the props that each actor needs, if any, and for what scenes they will need them. We will list all the props that we have, and finally all the wardrobe that needs to be brought and worn at different times. This will also detail all the equipment we will need to have on set. This accounts in our case for the DJ decks and various lighting. Stereotypically, the call sheet would include lyrics to the song, but because our song has no lyrics, there will be no lyrics page. The call sheet will also include the completed storyboard, as previously mentioned, an entire cast list, locations with permission to shoot in these locations.

Production
This will literally be all our shooting, getting all the shots we need in order to be able to edit our project to be fast paced.
Post-Production
This is where we would use Final Cut Pro and After FX in order to achieve a good finished product. My group personally will probably not use After FX because it is largely unnecessary for us to use it.

Thursday, 9 September 2010

Pop Video Brief 2010

THE BRIEF

You have to create
  • THREE MULTIMEDIA PRODUCTS
  • TO ESTABLISH THE IMAGE AND BRAND OF YOUR SINGER AND GROUP and
  • HELP SELL THE SONG FROM THEIR FIRST ALBUM.

The group or singer must be a NEW GROUP (even if they are doing a copy of an existing song)

The song is a SINGLE from their FIRST ALBUM

The actual products to be produced are:

  • THE POP VIDEO
  • A DIGIPAK for the ALBUM
  • A MAGAZINE ADVERT for the ALBUM.

Wednesday, 31 March 2010

Audience Feedback

SERINABRAVE - remember the nameLUKAS DRESSLERwoho :Di love youuu XDgreat done...like it very much

justeMExp - best one! aber alle 3 sind gut!uhh. sau gut eiifreu mich schon dich bald wieder im lande zu haben haha (:<33

Our audience feedback is very limited, although we can say that we had an unseen German audience. However we can draw from this is that they enjoyed it.

Evaluation of Post Production

In the preliminary task I felt we used very basic camera shots, we tried to be adventurous with a pan shot. But after shooting and editing our finished product, we used a scissor lift shot, a tracking shot, several pans and many shots that were significantly out of our comfort zone at the time of shooting the preliminary task.

The editing process for doing our preliminary task was very simple and short. We literally put a shot first, and then we cut it directly into another shot. We didn’t even use titles. But we did have to dub over our final cut, because no sound was recorded on the day, due to no fault of ours, which was more advanced than all the other groups. In our finished product, we used animated titles, fades and various sound effects as well as the sound we recorded on the day. Our sequences involve sequences of short cuts leading up to a specific moment, where the tension is imminently cut away, at the same time building more suspense. We are trying to create a mood of tension and suspense, which is reminiscient of the style of the slasher genre.

The ambient sound from our shoot day wasn't really that important in the end as I ended up adding a soundtrack that the audience couldn't hear (non-diegetic), this consisted of drones and various tones, but something else that was integral was how I used sound FX to double up sounds to make sound like real objects, these sounds were however diegetic as the whole point was that the sounds were created by the misdoings of the protagonist. If we ended up shooting the whole film, we would need a dark and ominous score that reflected the style of the film we were trying to do. After all we are trying to build the suspense up to these crucial breaking points we're the tension is cut and the audience are left without a leg to stand on.

We placed the titles of our thriller at the start, as not the change the tension during the build up to the climax of the opening sequence, fast sequences can't have slow titles, so we decided that it would be best if our product only displayed titles at the start.

All of our choices have been chosen to appeal to our audience. The whole point of our thriller is draw in thrill seekers, so hopefully we have rewarded with our opening sequence, the sound and editing reflects our target audience directly as it is for horror junkies, and we edited the sound and edited the whole sequence with this in mind. We want this to appeal to the fans of Saw and Hostel, therefore with having a series of close-ups, POV shots and keeping it in a claustrophobic setting we were able to mkaintain the tension and drama which are a prerequisite for the horror genre.

Monday, 22 March 2010

In what ways does your media product use develop or challenge forms and conventions of real media products?

Redrum productions isn’t a currently existing production company, this in itself challenges the forms of conventional media products. The text blurs into separate colors (red, green and blue), then fades out. This evokes a sense of mystery in the watcher, it upholds the reputation in slasher movies of particularly peculiar titles. (e.g. Halloween). Also Redrum is murder spelt backwards which is from the cult horror classic The Shining.

This shot challenges conventions of real media, because unlike the majority of slasher films, the film doesn't open with teenagers having sex, or another teenager babysitting. We are slightly dependant on gore and latex make up, but, unlike most horror flicks, we never actually show a victim being tortured, we merely build the tension to make the audience believe that this is going to happen.
One of the largest factors behind our thriller, unlike films in it's genre, is that we try to lead the audience to false assumptions. For instance in the above shot, we lead the audience to believe that our thriller is going to centre around what is outside the window. We use my soundtrack and some sound FX from soundtrack pro to create this illusion. (The noise idea was from The Blair Witch Project). We challenge the conventions of real media by building tension that isn't heavily relient on a central antagonist. In this shot, we used an exploding lightbulb (the lightbulb doesn't really explode, we created this effect by inserting sound FX and editing the white balance and exposure on shot) to create the tension. Most slasher films revolve around a central antagonist (i.e. Jigsaw from Saw, Freddy Kruger from The Nightmare on Elm Street franchise, Jason Voorhees from the Friday the Thirteenth franchise and Michael Myers from the Halloween franchise.)


We used this shot, because the room isn't lit, the only light source is from an old torch and this forces the audience to focus on the victims face, and this makes the audience feel sympathy for the victim, because we see a look of anxiety and confusion on his face. We conform to other media products that are already successful in this scene by borrowing from The Blair Witch Project and Kill Bill Vol. 2 which use darkness and sound to create tension.Here we conform with current media conventions witht he over use of gore. This shot merely sets the scene for a room full dead bodies. Many films are overly reliant on this feature (i.e. Saw). We challenge current media by not being overly reliant on this. But we do mix in a bit of gore to create this tension.
This title challenges most media conventions because it isn't overlayed on top of real-time shots. It is merely overlayed on blackness. The title, like the first titles convey a sense of mystery, and seeing as this is the final shot of the opening sequence, it begs the question to the audience as to what happens after the titles.